Star Fox

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Star Fox is a series of video games started by Nintendo in 1993. It is a very successful series, continuing to draw an avid fan base from most Nintendo gamers to this day. A number of furs claim to have been drawn into the fandom because of this game series, and one instance - Star Fox Adventures - won the 2002 Ursa Major Award for Best Anthropomorphic Game.

Contents

[edit] Production history

[edit] Star Fox

The Star Fox title screen
The Star Fox title screen
The Star Fox map screen
The Star Fox map screen

In 1993, Nintendo's feature system, the Super Nintendo Entertainment System (or SNES for short) was blessed with the gift of the Super FX graphics chip. This chip, when installed on certain game cartridges, would enable the system to generate and display polygonal 3D sprites and backgrounds which would be a graphical leap potentially larger than that of Final Fantasy VI or Super Mario World. The first game to feature this chip was the premier release of Star Fox, a video game classified as a shooter. It was licensed entirely by Nintendo with the help of Argonaut Software in a contract for three Super FX chip games.

Star Fox was hailed as a marvel of graphics technology at the time, and it took a while for the game to really take off as people dived into its unique world. Nintendo later released a second version of the home game and a limited number of cartridges which were used in the "Weekend Competition". This more competitive version kept track of your score and gave you a limited amount of time in which to play. It also sparked the creation of a wristwatch version of the game which was a promotional item people could get from collecting cereal box tops. Comics and plushies followed and were considered the most important aspect to the game’s universe.

[edit] Star Fox 2

The "final" version of the SNES game: Star Fox 2
The "final" version of the SNES game: Star Fox 2
Star Wolf's debut appearance
Star Wolf's debut appearance

In 1995, demand started rising for another game in the series. Nintendo again started work to create a game superior in quality as much as possible. Their efforts included the introduction of all-range stages for the majority of the game, two additional characters named Miyu (replacing the Andross look alike "Saru" from the alpha) and Fay (replacing a Fara look a like named Lady from another alpha version), new ships and ship transformations, a map in which players could literally fly everywhere, new enemies, and the introduction of Star Wolf. This title was tentatively called Star Fox 2 and held promise as a title that would use the improved Super FX 2 chip to control the graphics. This game also included more - and higher quality - synthetic voice clips than its predecessor. However, the release of the Nintendo 64 system promised more capability than the SNES and the Star Fox 2 project was scrapped in its final bug-testing stages and thus was never released outside the beta cartridges that were in the company and the demos that were seen at E3.

These few cartridges were eventually turned into ROMS and distributed across the Internet in its original Japanese form. Patches were eventually made and a more or less final version of this beta game was released on the internet. This release had some rumors attached to it. At one time at the E3 expo that it was a feature in, one avid fan tried to steal the cartridge. He never left the booth with it as he was arrested, but Nintendo dropped charges soon thereafter.

Further, Nintendo had sent out eight copies of the full game to major magazines so they could make a review by release day. When the game was canceled, Nintendo asked for the cartridges to be returned. A few magazine companies complied, and a few did not. One of these cartridges showed up at an auction once and sold for over ten thousand dollars due to the rarity of a complete cartridge. It is from one of these cartridges that the ROM circulating the internet was copied from.

Due to the technical completion of Star Fox 2, the third and final game in the contract, Argonaut Software parted ways with Nintendo and returned to its former productions.

[edit] Star Fox 64

The Star Fox 64 title screen
The Star Fox 64 title screen
An Arwing firing a smart bomb as seen in Star Fox 64
An Arwing firing a smart bomb as seen in Star Fox 64

Two years later in 1997, after many discussions from Nintendo and sneak previews, Star Fox 64 was released. This was the first game in the series to use voice actors for real-time dialog, the first ever addition of the Rumble Pack to let players "feel" the game (such as when they got hit by enemy fire), and greater levels of detail along with a rework of the sprites and new vehicles.

The system map split the game into three routes similar to the original game, and unlike the original, it allowed players to change routes depending on their performance in the last mission. This made the game more diverse and expansive than before, since the player could pick a path through the enemy lines to get to the final level which in itself had two possible layouts depending on the attack approach the player took.

Unknown to many players however, were the elements of the game which were carried over from Star Fox 2. Star Wolf, the All Range Mode, and the Wolfen were reused from Star Fox 2 and played a pivotal role in the game, as you could not go through the game without having to go through these things at least once. Each mission also carried a score cap which the player had to meet or exceed to get a medal for that stage, with a requirement that the entire team survive. Collecting all the medals for every stage on the map would unlock an expert mode with more enemies, a smarter AI, and the fragility of the Arwing increased. It also had extras for multiplayer mode which could be unlocked for performing certain tasks; all of this gave the game a decent replay value.

Many people use this game as the definition for what is canon in the Star Fox universe. Star Fox 64 was considered the "test dummy" of what the Nintendo 64 could do and was, in simple terms, a remake of the original SNES game.

[edit] Dinosaur Planet

This is a small collection of the very few pieces of artwork made for Dinosaur Planet. The top was to be the cartridge label, the bottom were character sketches. Krystal is portrayed here as an anime-ish character and Prince Tricky is present as well.
This is a small collection of the very few pieces of artwork made for Dinosaur Planet. The top was to be the cartridge label, the bottom were character sketches. Krystal is portrayed here as an anime-ish character and Prince Tricky is present as well.

Started in late 1999, Dinosaur Planet was intended to be Rare's (a.k.a Rareware) final project for Nintendo before moving on to the GameCube which was called "Project Dolphin" at the time. This game was intended to push the limits of the N64's technology and Rare even had a back story for the game. In fact, they had kept it such a good secret that when they revealed it on the cover of the year 2000 E3 coverage issue of Nintendo Power, the game was closer to completion than many people thought despite the tidbits of information floating around. In fact, they planned to release it in the fourth quarter of 2000.

The game was a tremendous undertaking, having been put on full display at E3 2000 next to Conker's Bad Fur Day, so people visiting the booth knew the game existed. It was slated to be the largest cartridge released for the N64 with a total size of 512Mb. Stores like Best Buy had already started taking pre-orders for the title.

As the game got closer to being released, people began to feel that something was wrong. There was no advertising for the game, no magazine articles, no previews, not a single thing. The game had more or less evaporated. And sure enough, much like Star Fox 2, the game was at a stage of final bug testing when it was canceled. It seemed that the main character had a resemblance very close to Fox McCloud, a major primary character in the Star Fox series. Also, around that same time Nintendo was working on an adventure game that was to take place on an unspecified planet in the Lylat System. The title wasn't decided and the game wasn't even playable yet so a lot was still in the air. Nintendo wanted to get the game out before the GameCube was launched and unfortunately it appeared that it wasn't going to happen. In their attempts to get the game out, they began to look for complete or near-complete projects that they could convert into what they wanted. Since Rare was a second party, Nintendo had a considerable influence on them and convinced Rare to convert the game into what would later be called Star Fox Adventures: Dinosaur Planet.

Unfortunately, the executives at Rare were torn on the decision. Half the company was for this conversion while half were against it. However, since Nintendo had pulled their title, they missed their launch window for that year and there was no feasible way to market their game in the next year because the GameCube was being released as the replacement for the Nintendo 64. Dinosaur Planet was thus officially canceled then, and the conversion process began.

[edit] Star Fox Adventures

Case cover art for Star Fox Adventures
Case cover art for Star Fox Adventures
Stages like this marked every transit point from level to level. The SF64 Arwing was streamlined in SFA.
Stages like this marked every transit point from level to level. The SF64 Arwing was streamlined in SFA.

Due to increasing stress between Nintendo and Rare at that point, Rare felt insulted that Nintendo hadn't put up any official advertisement effort into their last project: Conker's Bad Fur Day. This was in part due to the fact that the game ran in total contrast to the image Nintendo wanted. Further, the game got little to no publicity because the game's main character was a protagonist who drank, cussed, and urinated in addition to making numerous sex jokes- what little publicity it did garner was negative. This had soured relations with Nintendo a bit and proved to be a bumpy ride for fans everywhere.

Nintendo wanted the now renamed Star Fox Adventures to be a GameCube launch title, but it was already 2002 and the system had been out for at least six months. New games were getting hard to come by, just as with the Nintendo 64, and it was not a good image that was being projected.

There had been a few big guns prepared for the fall season which included Metroid Prime and The Legend of Zelda: The Wind Waker. They chose to put Star Fox Adventures into this lineup, although there was a drawback to this kind of power play in that there was almost nothing of value that had been released so far that year except for Sonic Adventure 2: Battle. With everything starting to hit at the same time, Nintendo was competing with itself and Wind Waker was delayed till 2003. The official reason given for the delay was "translation issues" although unofficially, people believed it was to avoid overshadowing the holiday season.

Krystal is the game's damsel in distress. She was a playable character for only the introduction chapter.
Krystal is the game's damsel in distress. She was a playable character for only the introduction chapter.
Krystal is also rumored to have used her telepathic abilities to communicate with the inhabitants of Dinosaur Planet without a translator and to feel their pain, as seen here.
Krystal is also rumored to have used her telepathic abilities to communicate with the inhabitants of Dinosaur Planet without a translator and to feel their pain, as seen here.

In the graphical position, Star Fox Adventures was a masterpiece. The Rare team managed to pull off "fur shading" which let characters have a colored wire frame fur that would react to the environment around them, such as sway in the wind and move their faces and tails, something which Microsoft claimed that only Xbox could do and was eventually done on the Xbox in the remake of Bad Fur Day, Conker: Live and Reloaded. It added a tremendous degree of realism and naturalness to the game that no other game of the time could manage. The cinematic scenes allowed the story to be fleshed out and were choreographed with the animators and musicians to create a movie-like level of quality and depth.

Most of the music for Star Fox Adventures was ported from the N64 version of Dinosaur Planet and enhanced in places to allow for the GameCube's additional sound chip. The remaining music was newly composed to be streamed from the disc through live recordings during the cinematics. All of this was managed by David Wise of Donkey Kong Country fame. Gameplay was like a modified version of the N64 Zelda title Ocarina of Time. Some people complained about that, but others enjoyed it. It was quite a departure from Rare's portfolio of games, which were mostly extensive yet well done item quests.

People wondered why Falco wasn't in the game until the very end of the story and some grew angry about it, demanding to know why he was missing in the first place. In the technical view, there wasn't enough time to work him into the main story, but from the creative standpoint a comic was released by Nintendo of Japan to cover Falco's lack of involvement and to bridge the gap between Star Fox 64 and Star Fox Adventures, which was meant to happen after the SF64 timeline. Unfortunately, it was released after the US version of Adventures had hit store shelves.

After the release of Star Fox Adventures, Rare parted ways with Nintendo to work under Microsoft and have produced a number of games for both the Xbox and Xbox 360. They have also continued to make a number of smaller titles for the Gameboy Advance.

[edit] Star Fox: Assault

Early screenshot of the Multiplayer mode
Early screenshot of the Multiplayer mode
The Star Fox: Assault case cover
The Star Fox: Assault case cover

During a brief conflict with Rare over Star Fox Adventures, Nintendo had been working on a new GameCube title as a direct follow-up of the story from Star Fox 64. They were not planning for the dispute with Rare to end with Nintendo winning the copyrights to Krystal, Tricky, and the other original cast for Star Fox Adventures: this new game was going to be a single-player arcade version of Star Fox 64, yet another remake. However, through luck and their legal department, this game project was scrapped and started over from the ground up. The result was that only one poster for the arcade game was released and only the multiplayer was available for review at E3 2003.

This time around, though, Nintendo contracted Namco to be the new home of Star Fox, and Namco started working on the newest chapter in Star Fox history. Since Nintendo had won the rights to the Star Fox Adventures characters, Namco was able to continue down the path that Rare had begun in Star Fox Adventures, including being able to use Krystal. This caused a setback in the development time and the game was pushed back by at least a year. The new game was to be a story-driven shooter that had ground-based missions thrown into the game's structure and design.

Krystal makes a return appearance in Star Fox Assault as a pilot with a less revealing wardrobe.
Krystal makes a return appearance in Star Fox Assault as a pilot with a less revealing wardrobe.
The Arwing also got a bit of a graphical improvement. Its capabilities now included the ability to hover at a dead stop for at least ten seconds.
The Arwing also got a bit of a graphical improvement. Its capabilities now included the ability to hover at a dead stop for at least ten seconds.

The game's single-player debut made its appearance during the E3 2004 Media Press Conference, and was fully playable on the show floor the very next day. It was proof that Namco could bring the Star Fox franchise together and fans could continue on what is considered one of the longest running and most celebrated space shooters in gaming history. At the time though, the game didn't have a name and it was being simply called Star Fox Triforce. A year afterward, the name was changed to Star Fox Armada since the game's major focus had been shifted into the story, but it was again renamed simply to Star Fox 2 which was the name of the unreleased SNES predecessor. When fans became confused, it was clarified that this game and the unreleased SNES game had nothing in common except for the name. At E3 2004, the name changed again, this time to Star Fox - Coming This Fall. It was a humorous name, but it conveyed to the fans that Nintendo had no clue what they were really going to call the game.

After one last name change, Namco finally released Star Fox: Assault to store shelves in February of 2005. It was intended to be released Christmas of 2004, but they had a delay due to fan requests that the game have a LAN mode. This required a total overhaul of the multiplayer engine and thus the option never saw the light of day. Fans had been waiting long enough for the next flight adventure, and Namco was not willing to risk negative publicity and another E3 showoff since there were already two such showings under that game's belt; thus it hit the shelves without the LAN ability. However, some interesting notes about the game point out that the main enemy presence in the story resembles that of the Borg from Star Trek. It was a humorous similarity in demeanor and goals.


[edit] Star Fox: Command

In August 2006, Nintendo released Star Fox: Command for the Nintendo DS. Command marks the first time the Star Fox series has ever been on a Nintendo handheld or had online multiplayer. Developed by Kyoto based developer Q-Games, Command is in many ways a revival of the cancelled Star Fox 2 (Q-Games was formed by many of the ex-Argonaut Software development teams that worked on Star Fox and Star Fox 2).

The story takes place some time after the events of Assault and the Star Fox team has split up, with Fox and ROB 64 being the only remnants of Star Fox left. A new threat has invaded the Lylat System: the Anglar, a race of anthropomorphic fish aliens from the acidic seas of Venom who's intention is to rule the Lylat System by attacking all of the planets in it. When the Anglar attack Fox's homeworld of Corneria, he begins to attack the Anglar forces.

Throughout the game players meet up with both new characters (like Peppy's daughter Lucy Hare) and old ones. (Bill Grey and Katt Monroe make their first appearance since Star Fox 64) The game features various branching pathways which the player can choose at various points in the game. This also marks the first time that you can play as characters other than Fox in single player. The game contains over 30 missions and 9 different endings. Players can only go on one path at the beginning of the game but after getting the first ending the player will gain a "Key of Destiny" which can be used only once each new play-through to go on a different path.

The game is a revival of Star Fox 2 in terms of gameplay as the development team felt like going back to that game and updating many of the gameplay aspects for Command to better fit the Nintendo DS. All aircraft controls (with the exception of shooting lasers) take place on the touch screen while the action itself takes place on the upper screen in all-range mode styled fights.

On an interesting note, Star Fox: Command does contain references and cameos for the F-Zero series (a futuristic racing series also done by Nintendo), which has, in turn, made references to the Star Fox series by way of the character James McCloud, who looks stunningly like the character, though human.

[edit] Characters


Spoiler warning: Plot and/or ending details follow.


These are the named characters from the Star Fox series. Although some had fairly limited roles, they each had a part in shaping the storyline, and in some cases, the gameplay.

[edit] Team Star Fox

  • James McCloud: James is rarely seen in the games and is Fox's father as clarified in Star Fox 64. He was presumed killed by Andross, and this death is what motivates Fox during portions of the game. In the SNES comics, James was reported as KIA during the creation of a black hole by the premature detonation of a bomb which Andross made, while in Star Fox 64, James was betrayed by his teammate Pigma Dengar, resulting in his capture. He was then given to Andross who killed him. At the end of Star Fox 64, James' phantom guides Fox out of Andross's exploding base, thus saving him from certain death. He makes an appearance in Star Fox: Assault, with his voice being manipulated by the Aparoid Queen. He next appears as a playable character in "Star Fox Command" in the "Dash Makes A Choice" stage, which questions his actual "death."
  • Fox McCloud: The main character in the series. Fox is the chief pilot of the mercenary group called Star Fox. He takes his father's death very personally and at times it drives him into irrational fits of rage. When he's not in such a fit, he is a highly skilled pilot and calls the shots for the team. During the events of Star Fox 64, it is implied that his biggest difficulty, at the age of 18, is to gain the trust of his comrades, but shows himself to be a competent and skilled leader whom gains respect from them all.
  • Falco Lombardi: A hotheaded blue falcon who was almost kicked out of the Cornerian Air Force. He's brash, cocky, and speaks with a Brooklyn accent- it is referenced several times in various comics and games that he was a member of a gang known as the Hot Rodders. He is also Fox's best friend and leaves the military to fly with him. He believes himself to be the best pilot in the system and often tries to one-up Fox, which sometimes backfires and lands him in trouble.
  • Slippy Toad: Slippy is the mechanic of the team, and also the most trouble-prone. His piloting skills are lacking and he gets enemies on his tail quite often because of his ineptitude at dog fighting- he makes up for this with his technological aptitude, enemy shield analysis during combat, and steadfast courage even when obviously fearful. Most incarnations of him make him appear whiny and irritating, a subject for the fans' occasional comments that he be thrown out an airlock and forgotten. At one point his gender was questioned and a VG Cats comic was released to make light of it. In Star Fox Assault however, he takes on a more masculine voice and becomes less whiny, a respite that was welcomed- amusingly, he also tends to get his girl faster than Fox does.
  • Peppy Hare: A middle-aged hare which serves as the team's eldest and wisest member. He represents the common sense of the Star Fox team and tempers their skill and eagerness into something useful. After the events of Star Fox 64, he retires from flying to be a mapmaker and consultant to the team, giving advice to Fox and acting as a father figure throughout the series, not just in terms of battle and warfare, but additional wisdom in terms of trust, friendship and (in reference to Fox and Krystal) the importance of love. After the events of Star Fox: Assault, General Pepper steps down from his position as General, and Peppy takes up the reins, generally cited as a determined, wise and beneficial military figure.
  • Krystal: Originally the Damsel in Distress from Star Fox Adventures, she joined the team after her rescue and became a pilot. Her telepathic abilities were used as a plot device in Star Fox Assault and it was hinted through the cutscenes of Star Fox Adventures and Star Fox Assault that she and Fox are attracted to each other in a romance, though it is only directly mentioned once in Assault in one cutscene where Tricky and Fox argue over it, much to Krystal's amusement. She tends to hold Fox in high regard, as both a friend and leader, and is a skilled enough pilot to hold her own in space combat- throughout Assault, she is attacked less than the other members of the team. She is also not against taking the fight on foot, and shows skill in closequarters combat with firearms- it's implied that she is skilled with her staff, as well. She does have personal flaws, however, and during the events leading to those of Command, makes snap decisions that some endings have her regretting (though, the next game will probably take place in the middle of Command).
  • Miyu: Not much is known about this character except for being a lynx. She is also one of two female characters that joined the Star Fox team in the Star Fox 2 plot. Neither she nor Fay are seen in any other games aside from the SNES Star Fox 2.
  • Fay: Not much is known about this character except for being a poodle. She is also one of two female characters that joined the Star Fox team in the Star Fox 2 plot. Neither she nor Miyu are seen in any other games aside from the SNES Star Fox 2.

[edit] Friendly characters

  • General Pepper: The head of the Cornerian Defense Force. He's a hound dog with a good many years in his name and wisdom to go with it. In some comics he was James McCloud's friend and had to be the bearer of bad news. In Assault, he becomes a victim of the game's main enemy and is used as a literal weapon against Star Fox. Later, he retires from his position as General due to undetailed circumstances, presumably illness.
  • Beltino Toad: Slippy's father and the major designer of the Arwing, Star Fox's primary vehicle. He is the head CEO of Aerospace Dynamics (sometimes called Arspace Dynamics) and made his appearance as an adviser briefly in Star Fox Assault; he personally ran the Orbital Gate jump gate facility. He was the designer of the destruct virus Star Fox used to vanquish the Aparoid Queen on its home world.
  • Bill Grey: One of Fox's friends in Star Fox 64. Bill Grey is a gray dog believed to be either a greyhound or husky and an elite pilot of the Cornerian Air Force. He was assigned as the captain of the Katina Defense Force and crosses paths with Fox on Katina during the attack on Katina, and again during the Solar mission or alternatively during the Sector X mission, depending on the path the player takes. At first, he has a surfer-like attitude and accent, but in Star Fox Command, that was changed to that of a stereotypical cowboy
  • Katt Monroe: Katt Monroe is a pink feline that has a crush on Falco Lombardi up until Star Fox Command, a crush that Falco was not fond of and finally put an end to before the events of Star Fox Command. Seen only in Star Fox 64 and a focal point in a comic concerning Star Fox, she assists the team on Zoness in her own customized stolen Invader III space fighter, Sector Z, and alternatively on Macbeth depending on the path the player takes. Sometime between the events of Star Fox 64 and Command, her fur is changed to that of dark brown, in an orange flightsuit, and her demeanor has changed from flirty to outgoing and brash.
  • Tricky: Tricky is the dinosaur prince from Star Fox Adventures. Fox is convinced early on to bring him along for much of the game, though there are several areas where Tricky cannot follow. He proves to be a rather useful assistant- he later succeeds his father's position as ruler of Sauria, and is considered by Fox, at least, to be an honorary member of the team.
  • Amanda: Amanda is Slippy's fiancee, who makes her debut in Star Fox: Command. She pilots a fighter called the "Tadpole", and tends to worry about Slippy, at some points coming to help him out. One of the endings in Command shows Amanda joining Star Fox as a member, however its possible this ending may not be canon.
  • Lucy Hare: Lucy Hare is Peppy's daughter who makes her debut in Star Fox: Command. She is a physics teacher who teaches on the planet Fichina, which is where she is found in the game. She pilots a fighter called the "Sky Bunny" and at one point Command you can choose to go to Corneria as Lucy, eventually saving Corneria from an Anglarian sneak attack (with help from Krystal, Katt, and Amanda).
  • Dash Bowman: Dash is a young ape in the Cornerian Air Force and a child prodigy who makes his debut in Star Fox: Command. He pilots a fighter called the "Monkey Arrow" and shows up in the story of Command at different points. It is revealed that Dash is in fact the grandson of Andross and he wishes to continue where his grandfather left off, but this time for good (or so he says). One ending has Dash restoring Venom and being at peace with Corneria. Another has him turning to the path of conquest of Lylat, taking up his grandfather's place and using their new resources to begin constructing an army; another has him joining Falco Lombardi's Star Falcon unit.
  • Fara Pheonix: Fara is Fox McCloud's girlfriend in the original Star Fox comic. However, Andross had mistaken her for Vixy Reinard, Fox's mother, due to wearing the wedding dress Vixy used to own. This led to a kind of confessional that enraged Fox and resulted in the discreet retreat of Andross from the battlefield.
  • Vixy Reinard: Fox's mother in the original comic and even then only seen in a photograph in Fox's room. Andross had affections for her, and he despised the fact that she was married to James. In an effort to correct that problem, Andross planted a bomb in James' car in an effort to get rid of him. The plan went horribly wrong when Vixy got into the car instead of James, setting off the bomb and killing her.

[edit] Team Star Wolf

  • Wolf O'Donnell: The lead pilot of the Star Wolf mercenary team. In almost every regard, he is essentially Fox's rival. This is not to say, however, that Wolf represents evil - indeed, several times throughout the storyline Wolf instead aids Fox and the Lylat system, though his motives seem to be financial or challenge-based in nature. Fan fiction stories mostly set the stage for this rivalry by describing that he may have been Fox's friend in the Cornerian Flight Academy, a friendship that somehow grew strained and eventually broke as they became rivals and Wolf left the academy for various reasons - fanon often has Fox responsible for Wolf's missing eye, which may also be a reason for this rivalry. He is hired by Andross to be a countermeasure to the Star Fox team and given the Wolfen star fighter, which was meant to be superior to Star Fox's Arwing - later, after defeat at their hands, Andross commissions several successors to the Wolfen in the form of the Wolfen II starfighter, technologically superior to the Arwing, making their second defeat that much more bitter. Out of all the Star Wolf members he is worth the most money on the wanted poster, implying he is the best pilot of Star Wolf.
  • Leon Powalski: A chameleon with a grudge. He is often described as Falco's counterpart, if only for his soft-spoken, yet cold and chilling, demeanor. Fanon often has him described as violent and cruel to a degree that even puts Wolf on the back foot. It is implied that he may also work as an assassin and torturer, and may have a long history with Falco from his Hot Rodder days. His ship in Command is a modified Wolfen whose unique cannon charges and tracks enemies to a rather annoying degree. Out of the Star Wolf members, his bounty is worth the least cash on the wanted poster, which is surprising, if only for the fact that he has been a member since Wolf formed the team.
  • Panther Caroso: Pigma's replacement after he left Star Wolf. Panther is naturally a Panther, not to mention a ladies' man who tends to target Krystal with little to no effect. His first appearance is in Star Fox Assault as a skilled pilot who would apparently do better if not for his flagrant habit of wooing females in general. He was quoted saying that "All who see my rose meet death", implying that he uses a rose as his calling card upon victory over another. During Command, he tends to show flagrant self-absorption that leads him to speak in 3rd person, and pilots a modified Wolfen with a powerful, if slow, single-shot laser cannon. Out of the Star Wolf members he is worth the second most on the wanted poster, implying he is the second best pilot in Team Star Wolf, and somehow more dangerous than even Leon. He seeks a romantic relationship with Krystal, with one non-canonical ending leading to this outcome.

[edit] Enemy characters

  • Andross: The major final boss for most of the Star Fox titles. He is an ape that was kicked out of the Cornerian Defense Force's Research and Development division when his experiments turned monstrous and dangerous - it is also implied in comics that it is he who was responsible for the death of Fox's mother, by way of a car bomb originally meant for James McCloud. His sanity was questioned and when he finally snapped, they banished him to the barren planet named Venom, where he raised an army and attempted to take over the Lylat System. Fox McCloud and Star Fox were hired by General Pepper in the first two released games to take him down, and in Star Fox Adventures, Fox ran into Andross again when he revealed himself to the younger pilot atop the Krazoa Palace. In Star Fox Command, Andross is approached with a different light, starting with the fact that it is implied that he died of natural causes AFTER the events of Star Fox 64, rather than being killed by Fox; the encounter with him on Sauria is entirely disregarded. It is revealed that the experiment Andross was banished for was a device to purify Venom, and after his defeat on the same planet, he finished the device and left it on Titania. This is revealed to Fox and company through Krystal, Peppy, or Beltino, depending on which path is taken. While the last two provide a more neutral-to-negative stance on Andross, Krystal appears sympathetic to him and considers his banishment unjust; it is unknown where she got her information, however. Andross is also implied to have a sister and a daughter, taking into account the existence of Dash and Andrew. These relatives are not mentioned, however, nor is Andross' first name (he is reffered to as Dr. Andross in the earlier games, making "Andross" his LAST name)
  • Pigma Dengar: Pigma is Peppy's own personal nemesis. He used to be a wing mate in the Star Fox team until Pigma sold them out to Andross, allowing James and Peppy to be captured in the Star Fox 64 storyline. He is a very greedy swine whose love of money is exceeded only in his care for his own life. In short, his greed and selfishness make him unreliable - a characteristic that lead to Wolf severing connections between him and the team (though in "Star Fox Command", he still considers them his friend, enough to spare their lives during their boss battle with him). In Star Fox Assault Pigma is a storyline plot device used to progress the story until he is turned into a boss and is apparently killed by Star Fox in an asteroid belt. During the events of Command, it is discovered that he was NOT killed, as was originally thought, until Falco Lombardi finally eradicated the Aparoid-infected threat.
  • Andrew Oikonny: Andrew is Slippy's counterpart, weak and simple-minded. His comments have more bark than his lasers have bite. He also appears to be somewhat over-sensitive, as although he is normally fairly eccentric, he almost "freaks out" whenever he or Andross is insulted by Fox and company. While he may not be nearly as whiny or weak as Slippy used to be, he is still a pushover in most respects, and unlike Slippy, his demeanor becomes no less annoying or different as the series progress. In Star Fox Assault, he manages to gain control of the remnants of Andross's army and names himself Emperor of the Lylat System just before his ship is destroyed by a plasma beam from an unknown alien from above. Later, during Command, he becomes a cronie for the Anglar forces, and considers himself to be superior to all opposition, despite the fact that he fights as an underling. His relationship with his second cousin, Dash Bowman, is unknown, though he refers to himself as "the one true heir" to Andross' throne, implying he doesn't even know of his existence (taken into account, however, that was said in Assault, and Dash was not created until Command). It is interesting to note that both Andrew and Dash appear to be wearing yellow scarves around their necks, though any symbolism this may have is possibly accidental.
  • General Scales: The main villain of Star Fox Adventures. He was manipulated by Andross at one point to give Fox the Krazoa spirit he held. Before that point though, he was the unquestioned tyrant who sought to rule Dinosaur Planet with fear and his literal iron claw. He even meets Fox a few times and interferes with Fox's attempts to restore the planet to its whole form. Although the needed stones were put in place, the Krazoa spirits were needed to put the planet back together; this is where Scales interfered by capturing a spirit, which resulted in Andross's intervention and lead to his uneventful and unceremonious death.
  • Emperor Anglar: The main villain of Star Fox: Command. Spawned from the seas of Venom, his intentions are a lot like that of Andross: rule the Lylat System by attack all of the planets with his army. The fight against his usually consists of 2 parts: first destroying his attack ship (Spaerhead) and then attacking him directly by first destroying his protective orbs and then attacking his red glowing "lantern" on his head.
  • Captain Shears: A villain that appeared in the Star Fox comic that took place between Star Fox 64 and Star Fox: Adventures. Shears was in command of a Research base on Titania, which discovered a genetic remnant of Andross. The captain went mad, hatching a plan to revive Andross. However, Katt Monroe and her team discovered this plan, and tried to stop him. She even managed to contact Falco for assistance. At this time, Star Fox was called by Shears about Katt and the others, misleading them by saying they were servants of Andross. His deception led to a dogfight between Fox and Falco, while Andross' revival was underway. After some explaining, Fox entered the base in a attempt to stop Shears; but it was too late. Andross had awoken, killed the captain, and attempted to kill Fox. Luckily, they managed to escape and destroy the base. After they left, Andrew Oikonny arrived to save his dying uncle, and instructed him to take him to Sauria.

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