World Tree

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World Tree primes; top to bottom, left to right: Zi Ri, Khtsoyis, Gormoror, Herethroy, Orren, Cani, Sleeth and Rassimel
World Tree primes; top to bottom, left to right: Zi Ri, Khtsoyis, Gormoror, Herethroy, Orren, Cani, Sleeth and Rassimel

World Tree is a role-playing game set in a world where several species of mostly-anthropomorphic beings (the primes) are the norm. It was created by Bard Bloom and Victoria Borah Bloom and released in 2001. It was nominated for Best Anthropomorphic Game and Best Anthropomorphic Published Illustration in the 2001 Ursa Major Awards.

World Tree's focus is species and civilization. It is not by design a "hack'n'slash" RPG; although combat plays a part, intelligent role-playing is likely to get you just as far (or further) in most campaigns. Similarly, the creative use of spontaneous magic - available to virtually everyone, including all eight prime species - can be a deciding factor.

World Tree civilization is not unlike human civilization - there are cities, guilds, merchants, schools, and even prostitution (with a twist). However, the pervasive nature of magic, the lack of abundant metals and the diversity of species on the World Tree necessarily dictate a few changes.

Contents

[edit] The world

World Tree is set (naturally) on a gigantic tree, with branches tens of thousands of miles long and hundreds of miles wide. The main trunk itself is two hundred miles in diameter - the area of the topmost nine branches is called Ketheria, and is the home to prime civilization. Lower branches become progressively colder, bleaker, and more monster-ridden (for increasingly terrestrial definitions of "monster" - the prime definition is "not a prime"). It is not known if there is a root to the World Tree, but if so, it is likely to be hundreds or thousands of branches down.

[edit] The gods

The World Tree (along with all its inhabitants) was created by seven gods (the Verb gods), who are assisted in running it by twelve other gods (the Noun gods). They are the source of magic in the world - the appropriate verb gods are invoked for the action to be performed by the magic, and the noun gods for the things it is to operate on. For example, a Creoc Pyrador spell to create heat or flame would involve Virid and Flokin respectively.

It is an accepted fact that the gods exist. They are mostly seen only through their magic; some occasionally take a more active role in the world.

[edit] Prime species

Most inhabitants of the upper branches of the World Tree are members of one of eight prime species:

  • Cani are doglike; fiercely loyal, with a love for hierarchy
  • Herethroy are cricketlike, with hard shells and usually placid natures
  • Orren are otterlike; water-loving, carefree, and prone to wild rushes of activity
  • Rassimel are raccoonfolk; obsessive, yet social (with those who share their obsessions)
  • Khtsoyis are crude, levitating cephalopods, with a penchant for violence and petty crime
  • Gormoror are bearlike; rough and honourable to a fault - think Klingons, but furry
  • Sleeth are non-anthropomorphic felines, about the size and temperament of panthers
  • Zi Ri are rare, elegant, oft-feathered, immortal, dragonlike hermaphrodites

Herethroy, Cani, Orren and Rassimel are the most numerous species, with Khtsoyis, Gormoror, Sleeth and especially Zi-Ri being rarer. Cani, Rassimel, Khtsoyis, and some Orren prefer the cities, while Herethroy, Gormoror, Sleeth and the lazier Orren tend to stay outside.

[edit] Contributing artists

The World Tree book is distinctive for its varied styles of artwork, achieved by a cast of over 20 artists:

[edit] Further reading

[edit] External links

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